Districts
District Slots: 8
Ancient Home
Type: home
Cost:
stone: 3
wood: 5
bronze: 2
Modifiers:
wood_consumption: 0
effective_pop_capacity: 2
Node:
food
Classical Dock
Type: dock
Cost:
wood: 3
stone: 6
food: 3
bronze: 2
Modifiers:
stone_consumption: 0
food_production: 2
trade_distance_over_water: 3
Node:
magic
Classical Sawmill
Type: sawmill
Cost:
wood: 3
stone: 6
bronze: 2
Modifiers:
mounts_consumption: 0
harvester_wood_production: 1
Node:
wood
Classical Library
Type: library
Cost:
wood: 10
stone: 5
Modifiers:
wood_consumption: 1
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4
Node:
research
Ancient Forge
Type: forge
Cost:
stone: 6
wood: 2
bronze: 2
Modifiers:
stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1
Node:
bronze
Classical Church
Type: church
Cost:
wood: 4
stone: 5
bronze: 1
Modifiers:
Node:
wood
Classical Fishery
Type: fishery
Cost:
food: 6
wood: 4
stone: 3
Modifiers:
stone_consumption: 0
fisherman_food_production: 1
food_production: 2
food_production_per_naval_unit: 0.5
Node:
None
Classical Mine
Type: mine
Cost:
wood: 6
stone: 3
bronze: 4
Modifiers:
stone_consumption: 0
iron_production: 1
metallurgist_iron_production: 1
Node:
iron
Bazaar
Type: bazaar
Cost:
prestige: 5
Modifiers:
prestige_gain: -1
merchant_trade_slots_production: 2
trade_risk_over_land: -0.1
Node:
magic
Cities
City Slots: 5
Commerce
Name: Opal
Cost:
wood: 10
stone: 8
food: 6
money: 1000
Modifiers:
food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3
Node:
research
Metropolis
Name: Flowstone
Cost:
wood: 14
stone: 10
food: 8
bronze: 4
Modifiers:
wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3
Node:
None
Generic City
Name: Carapex
Cost:
wood: 10
stone: 8
food: 6
Modifiers:
wood_consumption: 1
effective_pop_capacity: 1
Node:
None
Sanctum
Name: Aislid
Cost:
wood: 10
magic: 10
stone: 8
bronze: 2
Modifiers:
food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3
Node:
food
Generic City
Name: Tides Landing
Cost:
wood: 10
stone: 8
food: 6
Modifiers:
wood_consumption: 1
effective_pop_capacity: 1
Node:
food
Wonders