The Conclave

Region: Verdant Plains Pop Count: 40 / 37 Empire Prestige: 84 Prestige Gain: -17

General Information

General
Stability: Fragile
Stability Gain Chance: 100%
Stability Loss Chance: 300%
Stability Loss Chance On Leader Death: 50%
Infamy: 30
Total Karma: -11
Rolling Karma: -7
Temporary Karma: 0
Income
Money: 6000 / 6000
Money Income: 565
Remaining Import Slots: 8
Remaining Export Slots: 8
Trade Distance: 10
Miscellaneous
Origin: (A) Default

Notes

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 20%
Territory: 77 / 70
Roads: 30 / 18
Territory Holdings
Plains 9
Forest 6
Dense Forest 1
Urban 0
Hill 6
Mountain 12
River 36
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 7
Deep Water 0
Hazardous Water 0
Disconnected 0

Demographics & Population

Demographics
Primary Race: Axolotl
Primary Culture: Flowing Valley
Primary Religion: Ethereal Flow
Minority Count: 3
Population Details
# Race Culture Religion
1 Axolotl Flowing Valley Ethereal Flow
2 Axolotl Flowing Valley Ethereal Flow
3 Axolotl Flowing Valley Ethereal Flow
4 Axolotl Flowing Valley Ethereal Flow
5 Axolotl Flowing Valley Ethereal Flow
6 Axolotl Flowing Valley Ethereal Flow
7 Axolotl Flowing Valley Ethereal Flow
8 Axolotl Flowing Valley Ethereal Flow
9 Axolotl Flowing Valley Ethereal Flow
10 Axolotl Flowing Valley Ethereal Flow
11 Axolotl Flowing Valley Ethereal Flow
12 Axolotl Flowing Valley Ethereal Flow
13 Axolotl Flowing Valley Ethereal Flow
14 Axolotl Flowing Valley Ethereal Flow
15 Axolotl Flowing Valley Ethereal Flow
16 Axolotl Flowing Valley Ethereal Flow
17 Axolotl Flowing Valley Ethereal Flow
18 Axolotl Flowing Valley Ethereal Flow
19 Axolotl Flowing Valley Ethereal Flow
20 Axolotl Flowing Valley Greater Flow
21 Axolotl Flowing Valley Greater Flow
22 Axolotl Flowing Valley Greater Flow
23 Lilado Vertaling Ethereal Flow
24 Lilado Vertaling Ethereal Flow
25 Lilado Vertaling Ethereal Flow
26 Lilado Vertaling Path of the Green
27 Lilado Flowing Valley Ethereal Flow
28 Taksi Flowing Valley Ethereal Flow
29 Taksi Flowing Valley Ethereal Flow
30 Taksi Flowing Valley Ethereal Flow
31 Taksi Flowing Valley Ethereal Flow
32 Taksi Flowing Valley Ethereal Flow
33 Taksi Flowing Valley Ethereal Flow
34 Taksi Flowing Valley Ethereal Flow
35 Taksi Flowing Valley Ethereal Flow
36 Taksi Flowing Valley Ethereal Flow
37 Taksi Flowing Valley Ethereal Flow
38 Taksi Flowing Valley Ethereal Flow
39 Taksi Flowing Valley Greater Flow
40 Taksi Flowing Valley Greater Flow

Government & Laws

Government & Laws
Government Type: Sacred Vicar
Succession Type: Elected
Conscription Type: High
Military Funding: Substantial
Magic Stance: Bureaucracy
Centralization Law: Focused
Citizenship Stance: Open
Foreign Acceptance: Oppression
Subject Stance: Balanced
Land Doctrine: Safeguard
Naval Doctrine: Transport
Diplomatic Stance: Extermination
Scientific Stance: Pragmatic
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Indulgence
Tax Stance: High
Justice Stance: Standard

Vassals

Vassal Slots: 5
Vassals
Nation Vassal Type Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Firenzia Martial Loyal 0% 0% 10% Hidden
Crabby Conclave Provincial Compliant 10% 0% 20% Hidden
Skoroi Conclave Provincial Loyal 0% 0% 10% Hidden
Dredré Conclave Provincial Compliant 10% 0% 20% Hidden
Bear Conclave Provincial Loyal 0% 0% 10% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Great Algren Imperial Watch Unfriendly None Unknown
2 New Remnants Friendly Non-Aggression Pact Unknown
3 Te-mooiapitia Hostile None Unknown
4 Home Box Friendly Non-Aggression Pact Unknown
5 None Hostile None Unknown
6 Shinra Allied None Unknown
7 The Vyssafian Guard Unfriendly None Unknown
8 Lokhim Remnant Hostile None Unknown
9 Firenzia Allied None Unknown
10 Taika Unfriendly None Unknown
11 Greater Masira Friendly None Unknown
12 Khanya Hostile None Unknown
13 Skoroi Conclave Friendly None Unknown
14 Tutori Radici Allied None Unknown
15 Silvarerum Friendly None Unknown
16 Sundralund Friendly Non-Aggression Pact Unknown
17 Lokhim Remnant Hostile None Unknown
18 Vyssafia Coven Unfriendly Non-Aggression Pact Unknown
19 Tychi Allied Non-Aggression Pact Unknown
20 Crabby Conclave Allied None Unknown

War

War Modifiers

Land Attack Modifier: 3
Land Defense Modifier: 3
Naval Attack Modifier: 3
Naval Defense Modifier: 3
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 17/16

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 30
Ancient Civilian 0 money: 30
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 30
Ancient Heavy Archers 0 bronze: 1
money: 30
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 30
Ancient Light Archers 0 wood: 1
money: 30
Ancient Light Infantry 0 wood: 1
stone: 1
money: 30
Ancient Siege Weapon 1 bronze: 1
wood: 1
money: 30
Classical Auxiliary 0 wood: 1
money: 30
Classical Civilian 0 money: 30
Classical Elite Infantry 1 iron: 2
stone: 1
money: 30
Classical Heavy Infantry 2 iron: 1
stone: 1
money: 30
Classical Light Archers 4 wood: 1
money: 30
Classical Light Infantry 1 wood: 1
bronze: 1
money: 30
Classical Siege Weapon 1 iron: 1
wood: 1
money: 30
Classical Skirmisher 0 wood: 2
money: 30
Classical Spearmen 2 stone: 1
bronze: 1
money: 30
Classical Tactician 0 iron: 1
money: 30
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 30
Imperial Cavalier 0 prestige: 1
money: 30
Imperial Celestial 0 prestige: 1
money: 30
Imperial Legionnaire 0 prestige: 1
money: 30
Imperial Marksman 0 prestige: 1
money: 30
Imperial Tyranus 0 prestige: 1
money: 30
Imperial River Runner 5 prestige: 1
money: 30

Naval Units

Naval Units: 13/16

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 30
Ancient Elite Warship 1 bronze: 2
wood: 1
money: 30
Ancient Missile Ship 0 wood: 1
money: 30
Ancient Transport Ship 0 wood: 1
money: 30
Classical Terrapin 0 magic: 1
bronze: 1
stone: 1
money: 30
Classical Boarding Ship 5 wood: 1
money: 30
Classical Explosive Ship 0 wood: 1
money: 30
Classical Missile Ship 2 wood: 1
stone: 1
money: 30
Classical Scout Ship 1 wood: 1
money: 30
Classical Siege Ship 1 wood: 2
iron: 1
money: 30
Classical Transport Ship 3 wood: 1
food: 1
money: 30

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 48 77 -29 17 / 30
Wood 7 34 -27 18 / 20
Stone 5 17 -12 10 / 20
Mounts 0 1 -1 20 / 20
Research 13 13 0 0 / 0
Magic 5 0 5 19 / 20
Unique Resources
Resource Production Consumption Excess Storage
Bronze 9 14 -5 15 / 15
Iron 10 9 1 4 / 15

Jobs

Working Pops: 6/40

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 4
Harvester 0 stone: 0
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
iron: 1
Miner 0 wood: 0
stone: 2
Missionary 0 blacklash_chance: -0.1
Mystic 0 magic: 0
Researcher 0 stone: 0
bronze: 0
iron: 2
research: 0
Revolutionary 6 stability_loss_chance: 0.5
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 11

Classical Home

Type: home

Cost: wood: 8
stone: 5
bronze: 3

Modifiers: wood_consumption: 1
effective_pop_capacity: 3

Node: food

Classical Dock

Type: dock

Cost: wood: 3
stone: 6
food: 3
bronze: 2

Modifiers: stone_consumption: 1
food_production: 2
trade_distance_over_water: 3

Node: None

Classical Workshop

Type: workshop

Cost: money: 350
wood: 4
stone: 2
bronze: 1

Modifiers: bronze_consumption: 1

Node: iron

Classical Library

Type: library

Cost: wood: 10
stone: 5

Modifiers: wood_consumption: 2
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4

Node: research

Classical Forge

Type: forge

Cost: stone: 8
wood: 3
bronze: 3
iron: 2

Modifiers: stone_consumption: 1
bronze_production: 2
iron_production: 1
metallurgist_bronze_production: 1

Node: bronze

Classical Center

Type: center

Cost: wood: 5
stone: 5
bronze: 2

Modifiers: wood_consumption: 2
administration: 2
bureaucrat_wood_upkeep: -1

Node: wood

Classical Fishery

Type: fishery

Cost: food: 6
wood: 4
stone: 3

Modifiers: stone_consumption: 1
fisherman_food_production: 1
food_production: 2
food_production_per_naval_unit: 0.5

Node: None

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 1
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Classical Mine

Type: mine

Cost: wood: 6
stone: 3
bronze: 4

Modifiers: stone_consumption: 1
iron_production: 1
metallurgist_iron_production: 1

Node: iron

Classical Church

Type: church

Cost: wood: 4
stone: 5
bronze: 1

Modifiers:

Node: wood

Classical Fort

Type: fort

Cost: wood: 4
bronze: 3

Modifiers: bronze_consumption: 1

Node: bronze


Arsenal

Type: arsenal

Cost: prestige: 5

Modifiers: prestige_gain: -1
unit_strength: 1
imperial_unit_prestige_upkeep: -1

Node: magic

Cities

City Slots: 5

Heritage

Name: Opal

Cost: stone: 12
wood: 10
food: 10
iron: 3

Modifiers: food_consumption: 2
stability_gain_chance_per_x_foreign_cultural_pop: 3
max_stability_gain_chance_per_foreign_cultural_pop: 0.25
stability_loss_chance_per_x_foreign_cultural_pop: -3
max_stability_loss_chance_per_foreign_cultural_pop: -0.25
effective_pop_capacity: 1

Node: research

Metropolis

Name: Flowstone

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: bronze

Commerce

Name: Taksilar

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: food

Sanctum

Name: Aislid

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: food

Generic City

Name: Turqenmar

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: luxury

Wonders

Wonders
Name Node Era Created Legacy Status
Great Tide Creche Wood Ancient False
Ethereal Spawning Pools None Ancient False
Ethereal City None Classical False
The Grand Canal Magic Classical False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 2
3 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Religious Effect (Infinite Quest) No Slot 0 43 / 9999 Discord Message (1329353823554375701)
Upgrade the "Ethereal Engine" No Slot 0 11 / 11 Discord Message (1350257655523967029)
Upgrade the "Cloak of the First Waterspeaker" No Slot 0 11 / 11 Discord Message (1395601228163059856)
Upgrade the "Vysafian Contract" 1 Progress Slot 1 7 / 20 AI Started
Move Wood Node (Orange) No Slot 0 1 / 15 Not Started
Move Iron Node (Pink) No Slot 0 0 / 7 Not Started
Move Iron (Green) No Slot 0 0 / 14 Not Started
Move Iron Node (Dark Blue) No Slot 0 12 / 12 Discord Message (1441654400178196501)
Move Iron Node (Yellow No Slot 0 0 / 11 Not Started
Move Iron Node (Purple) No Slot 0 0 / 12 Not Started
Move Food Node (Red) 3 Progress Slot 3 0 / 8 Not Started
Seek (Vysafian Contract) No Slot 0 7 / 7 Discord Message (1437650226058887198)
Tychi Portal No Slot 0 15 / 15 Discord Message (1445387946038661270)
Spice Node No Slot 0 22 / 22 Discord Message (1447727055146848450)
Unique Citizenship Stance No Slot 0 1 / 28 Discord Message (1446314743144120361)
Zombie Cure Contribution 1 Progress Slot 6 26 / 999 Discord Message (1457585440071876611)
Food Node (Titan) No Slot 0 5 / 16 Discord Message (1453127635025789152)
Seek Mythical 1/3 (Wheat Quest) Tier 3 Spell Slot 3 9 / 15 Discord Message (1460394140868280410)
Change Tide Creshe Wonder No Slot 0 3 / 27 Discord Message (1462271824292352081)
Transmute Bronze Node (1) No Slot 0 0 / 999 Not Started
Transmute Bronze Node (2) No Slot 0 0 / 999 Not Started

Modifiers

Field Value Duration Source
undead_chance 0.1 -1 Had a Zombie pop at one time, stays forever
research_production 4.0 -1 Library District
Turns with Library 21.0 -1 Library District
stability_gain_chance 0.5 -1 For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%).
effective_pop_capacity -1.0 -1 Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703
max_stability_loss_chance 1.0 -1 Strife event until the end of the era https://discord.com/channels/1188889187018088488/1188898752086417438/1455473935683551436
effective_pop_capacity 4.0 -1 Double Classical Homes (Wonder)
wood_consumption 2.0 -1 Double Classical Homes Upkeep (Wonder)
magic_consumption 2.0 -1 Sszador & Tychi Portal Capped https://discord.com/channels/1188889187018088488/1457288303807037501/1457628770117619774
iron_production 2.0 -1 Iron Under Wonder https://discord.com/channels/1188889187018088488/1188900070054187018/1465462868035109101