The Conclave

Region: Verdant Plains Pop Count: 25 / 28 Empire Prestige: 79 Prestige Gain: -7 Rulers: Baleon Mourath

General Information

General
Stability: United
Stability Gain Chance: 100%
Stability Loss Chance: 108%
Stability Loss Chance On Leader Death: 100%
Infamy: 5
Total Karma: 4
Rolling Karma: -5
Temporary Karma: 0
Income
Money: 6465 / 6000
Money Income: 645
Remaining Import Slots: 7
Remaining Export Slots: 7
Trade Distance: 10
Miscellaneous
Origin: (A) Default

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 40%
Territory: 50 / 55
Roads: 32 / 10
Territory Holdings
Plains 11
Forest 1
Dense Forest 1
Urban 0
Hill 1
Mountain 7
River 26
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 3
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Sacred Vicar
Succession Type: Strength
Conscription Type: Low
Military Funding: Notable
Magic Stance: Persecution
Centralization Law: Autonomous
Citizenship Stance: Open
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Shock
Naval Doctrine: Standard
Diplomatic Stance: Belligerent
Scientific Stance: Puritanical
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Comfort
Tax Stance: Oppressive
Justice Stance: Punishment

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Tychi Compliant 10% 0% 20% Hidden
Shinra Loyal 0% 0% 10% Hidden
Skoroi Conclave Loyal 0% 0% 10% Hidden
Taksilar Compliant 10% 0% 20% Hidden
Crabby Conclave Compliant 10% 0% 20% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Great Algren Imperial Watch Unfriendly None Unknown
2 Pulee Alatar Unfriendly None Unknown
3 Taksilar Allied None Unknown
4 The Vyssafian Guard Friendly None Unknown
5 Home Box Friendly Non-Aggression Pact Unknown
6 Firenzia Unfriendly None Unknown
7 Te-mooiapitia Hostile None Unknown
8 Anacaona Hostile None Unknown
9 Shen-Guo Hostile None Unknown
10 Sundralund Neutral Defensive Pact Hidden

War

War Modifiers

Land Attack Modifier: 3
Land Defense Modifier: 3
Naval Attack Modifier: 3
Naval Defense Modifier: 3
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 5/5

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 15
Ancient Civilian 0 money: 15
Ancient Elite Infantry 1 bronze: 2
stone: 1
money: 15
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 15
Classical Auxiliary 0 wood: 1
money: 15
Classical Civilian 0 money: 15
Classical Tactician 0 iron: 1
money: 15
Imperial Cavalier 0 prestige: 2
money: 15
Imperial Celestial 0 prestige: 2
money: 15
Imperial Legionnaire 0 prestige: 2
money: 15
Imperial Marksman 0 prestige: 2
money: 15
Imperial Tyranus 0 prestige: 2
money: 15
Imperial River Runner 4 prestige: 2
money: 15

Naval Units

Naval Units: 7/5

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 15
Ancient Elite Warship 1 bronze: 2
wood: 1
money: 15
Ancient Missile Ship 0 wood: 1
money: 15
Ancient Transport Ship 0 wood: 1
money: 15
Classical Terrapin 1 magic: 1
bronze: 1
stone: 1
money: 15
Classical Boarding Ship 1 wood: 1
money: 15
Classical Missile Ship 1 wood: 1
stone: 1
money: 15
Classical Scout Ship 1 wood: 1
money: 15
Classical Transport Ship 2 wood: 1
food: 1
money: 15

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 23 37 -14 -8 / 20
Wood 4 10 -6 3 / 15
Stone 2 6 -4 7 / 15
Mounts 4 1 3 15 / 15
Research 0 0 0 0 / 0
Magic 5 5 0 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 3 6 -3 4 / 10
Iron 4 0 4 5 / 5

Jobs

Working Pops: 0/25

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 2
administration: 1
Fisherman 0 food: 4
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 0
trade_distance: 4
trade_slots: 4
Metallurgist 0 stone: 1
bronze: 1
iron: 1
Miner 0 wood: 1
stone: 3
Missionary 0 blacklash_chance: -0.1
Mystic 0 magic: 0

Districts, Cities, & Wonders

Districts

District Slots: 8

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 0
effective_pop_capacity: 2

Node: food

Classical Dock

Type: dock

Cost: wood: 3
stone: 6
food: 3
bronze: 2

Modifiers: stone_consumption: 0
food_production: 2
trade_distance_over_water: 3

Node: magic

Classical Sawmill

Type: sawmill

Cost: wood: 3
stone: 6
bronze: 2

Modifiers: mounts_consumption: 0
harvester_wood_production: 1

Node: wood

Classical Library

Type: library

Cost: wood: 10
stone: 5

Modifiers: wood_consumption: 1
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4

Node: research

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Classical Church

Type: church

Cost: wood: 4
stone: 5
bronze: 1

Modifiers:

Node: wood

Classical Fishery

Type: fishery

Cost: food: 6
wood: 4
stone: 3

Modifiers: stone_consumption: 0
fisherman_food_production: 1
food_production: 2
food_production_per_naval_unit: 0.5

Node: None

Classical Mine

Type: mine

Cost: wood: 6
stone: 3
bronze: 4

Modifiers: stone_consumption: 0
iron_production: 1
metallurgist_iron_production: 1

Node: iron


Bazaar

Type: bazaar

Cost: prestige: 5

Modifiers: prestige_gain: -1
merchant_trade_slots_production: 2
trade_risk_over_land: -0.1

Node: magic

Cities

City Slots: 5

Commerce

Name: Opal

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: research

Metropolis

Name: Flowstone

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Generic City

Name: Carapex

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Sanctum

Name: Aislid

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: food

Generic City

Name: Tides Landing

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: food

Wonders

Wonders
Name Node Era Created Legacy Status
Ethereal Spawning Pools None Ancient False
Ethereal City None Classical False

Technologies

Tech

Progress Quests

Quest Name Slot Total Progress Per Tick Current Progress Link
Iron Node No Slot 0 18 / 18 Discord Message (1373008657259823255)
Religious Effect (Infinite Quest) No Slot 0 27 / 9999 Discord Message (1329353823554375701)
Upgrade the "Vysaffian Contract" No Slot 0 7 / 13 Discord Message (1371252744626769992)
Upgrade the "Ethereal Engine" No Slot 0 4 / 11 Discord Message (1350257655523967029)
Find the "Vysaffian Contract" No Slot 0 2 / 4 8
Find the "Ethereal Engine" No Slot 0 0 / 4 8
Upgrade the "Cloak of the First Waterspeaker" No Slot 0 2 / 20 Discord Message (1395601228163059856)
Find the "Golden Compass" No Slot 0 0 / 0 8
Upgrade the "Golden Compass" No Slot 0 0 / 0 8

Modifiers

Field Value Duration Source
research_production 3.0 -1 Provincial Vassals extra research production
stability_gain_chance 0.5 -1 For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%).
money_consumption -30.0 -1 Upkeep for non-logable Troops (1 Heavy Inf / 1 Light Inf)
wood_consumption -2.0 -1 Upkeep for non-logable Troops (1 Heavy Inf / 1 Light Inf)
bronze_consumption -1.0 -1 Upkeep for non-logable Troops (1 Heavy Inf / 1 Light Inf)
stone_consumption -1.0 -1 Upkeep for non-logable Troops (1 Heavy Inf / 1 Light Inf)
stability_loss_chance -0.25 -1 https://pathofages.com/characters/item/Elos%20Vantar
magic_consumption 2.0 -1 (Portal to East)https://discord.com/channels/1188889187018088488/1395487769702432838/1396650627618308239
magic_consumption 2.0 -1 (Portal to South)https://discord.com/channels/1188889187018088488/1188900070054187018/1401664981371719700
mounts_production 2.0 -1 Complex Trade (1)https://discord.com/channels/1188889187018088488/1276324751803023371/1402006503635947606
money_consumption 100.0 -1 Complex Trade (1)https://discord.com/channels/1188889187018088488/1276324751803023371/1402006503635947606
mounts_production 2.0 -1 Complex Trade (3)https://discord.com/channels/1188889187018088488/1276324751803023371/1402194995129356309
money_consumption -100.0 -1 Complex Trade (3)https://discord.com/channels/1188889187018088488/1276324751803023371/1402194995129356309